2.5D side-on trick runner. Bomb a rolling slope, pop off kickers, spin flips and grabs, land clean to bank boost and stack combos.
Behind-the-board pseudo-3D downhill. Carve the run, rail the gates for boost, dodge the pines, launch ramps and spin for style.
Hand-rolled WebGL. Bomb Hill’s terrain data as the fall line, a noise heightfield for the mountain around it. Ride it, pop off the kickers, spin and flip. No scoring — it exists to answer whether 3D is readable.
The same rider in four treatments at once: today’s boxes vs a bone rig with IK, each with flat and cel shading. Turntables through a carve, a grab and a landing so the directions can be judged next to each other.