WHITEOUT

Arcade Snowboarding
๐Ÿ‚

Trick Line

2.5D side-on trick runner. Bomb a rolling slope, pop off kickers, spin flips and grabs, land clean to bank boost and stack combos.

Play โ†’
๐ŸŽฟ

Bomb Hill

Behind-the-board pseudo-3D downhill. Carve the run, rail the gates for boost, dodge the pines, launch ramps and spin for style.

Play โ†’
Experiments
๐Ÿงช

Real 3D slope — playable spike

Hand-rolled WebGL. Bomb Hill’s terrain data as the fall line, a noise heightfield for the mountain around it. Ride it, pop off the kickers, spin and flip. No scoring — it exists to answer whether 3D is readable.

Prototype
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Rider lab — graphics directions

The same rider in four treatments at once: today’s boxes vs a bone rig with IK, each with flat and cel shading. Turntables through a carve, a grab and a landing so the directions can be judged next to each other.

Look-dev